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Port royale 4 review
Port royale 4 review















One of the most impressive aspects of the game though is found in the map – these massive stretches of ocean, minimized versions of the Caribbean. I was certainly more invested in my trade routes and towns than any fights that went down. Honestly, through my time with Port Royale 4 I have mostly used the auto fights though, as I found the combat to be getting in the way of the more exciting strategy that unfolds. Those allow some different abilities to be used during the fight and are invaluable. There are however extra “tactics” that certain ships and captains have. It’s not terribly deep, with only a few basic moves and attacks.

Port royale 4 review Patch#

Each ship in a fleet has a turn and you move spaces on a grid-based patch of water. This is where the combat comes in and it’s a turn-based affair. While you’re sailing the sea, convoys and towns can be raided and attacked by enemies. What will get in the way of your progress however are pirates and enemy nations. It can perhaps come across as a little simplistic, but with how complex the rest of the experience can be, that’s not a negative. I was worried initially about how fun this would be considering the obvious naval focus, but it works as a totally competent city builder. However in order to get them on your good side, you must complete tasks and develop your towns. The viceroy is the leader of your country, offering up crucial upgrades and ships. Once you have the gold rolling in, then you begin running towns, creating buildings, moving workers around, and satisfying your viceroy. There’s a deeply satisfying feeling working on a web-like system of trade and seeing it being executed. It’s great fun going through the locations trying to find the best material to buy and sell on your route. Population shrinkage actually cuts down on the types of resources the towns produce.Trade routes are essential as you get a huge amount of freedom in how you set up and optimize them. So it feels like you have to juggle some spinning plates there, trying to keep the blighters on your route sedentary and working those industries. Port Royale 4 really, really wants you to move those commodities, because people start leaving towns as if the plague is upon them. Look, a boatĪnother problem exists on the strategic map. There’s no visual nor audio impact to battle, and even the tactical play doesn’t excite me at all. Maybe it’s that Port Royale 4 is early in development, but I haven’t been so underwhelmed with ship battles since Sid Meier’s Starships. You also have powers you can use – some are consumable, gained from carrying out the missions I mentioned before. And since each boat has two broadsides, the desire is to get to fire both during the turns. The goal is to get in position and shoot the enemy boat. A ship’s stats determine how fast it can move and how much it can turn per hex. In Port Royale 4, the turn alternates between the sides. Too bad the turn-based battle system is not exciting at all. The well-known pirate tactics of “Dropping Shit-Sized Napalm Patches.” At least the interface shows if you already set goods to be picked up or sold at other towns on the route. So you have to go set sell/buy orders for every town on the route. Unfortunately, there’s no way to do such simple settings automatically. Usually, the calculus is easy: buy whatever the town produces and sell whatever you bought in the other towns. Once you slap down some towns into a route, you go into managing what gets bought and sold where. Too bad the route interface in Port Royale 4 isn’t the greatest. Hopefully, you took the wind direction and draft of your ships into consideration. And the way to have a good stable income is to connect a few towns with trade routes. But as the towns grow, so do their appetites. These commodities are tiered, with the first tier containing basic food stuff and material inputs. Each town has certain goods that it produces, hungering for what it can’t make itself. That’s why you need to set up routes between towns and assign them convoys.















Port royale 4 review